The future of gaming seems to be blurring the line between consoles and PCs. Reports suggest that the next generation of Xbox will closely resemble a PC, even in its internal design.
Similarly, PlayStation’s lead architect, Mark Cerny, has hinted that Sony’s upcoming console, which many are calling the PS6, will depart from the traditional use of proprietary chipsets. Instead, it will move toward a more open and flexible hardware model.
“Developers can create their technology with the understanding that it will work across multiple platforms such as desktops, laptops, consoles, etc., there will be much larger pickup of new features,” said Mark Cerny in an interview with Digital Foundry.
Cerny confirmed that new PlayStation hardware is currently in development. This shift indicates that system exclusivity may become less central to future gaming strategies, as developers and players alike benefit from broader cross-platform compatibility.
The next-gen PlayStation effort is tied to “Project Amethyst,” a joint initiative with AMD aimed at advancing AI-driven upscaling technologies. Sony plans to implement the full FidelityFX Super Resolution 4 suite into its future hardware, marking a significant redesign of the console’s internal architecture.
As console designs increasingly adopt PC-like capabilities, the distinction between platforms will continue to fade, potentially transforming how players experience and access games across ecosystems.
The PS6 is shaping up to be Sony’s boldest step toward merging console simplicity with PC versatility, signaling a new era of open, cross-platform gaming technology.